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Thread Statistics | Show CCP posts - 27 post(s) |
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CCP Explorer
C C P C C P Alliance
803

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Posted - 2012.07.30 14:45:00 -
[1] - Quote
We are aware of the bug reports (in particular CCP Goliath and I; we discussed them this morning). Thanks for the good work! Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
803

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Posted - 2012.07.30 14:58:00 -
[2] - Quote
CCP Goliath wrote:Aethlyn wrote:Awesome. I guess things like such a "quest tracker" are so standard in today's MMOs that I completely forgot about having such an UI clue outside the Journal window. Screw SiSi, patch it live now. :) Stop encouraging the cowboys!!!!  Even I'm not that crazy... This will be on TQ in a week and a half if all goes well; go and test on SiSi and give us feedback. Please post back with bug report numbers.  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
803

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Posted - 2012.07.30 16:01:00 -
[3] - Quote
Jackie Fisher wrote:Tooltip picture in the blog shows falloff above optimal. Wouldn't it make more sense to show it the other way around or are you trying to brainwash new players to think like a Minmatar? Most important number is first/top, since beyond this range (optimal + 1x falloff) you have less than 50% chance of hitting. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
806

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Posted - 2012.07.30 16:10:00 -
[4] - Quote
Lord Helghast wrote:Oh and forgot to say, I LOVE the new UI changes all of them, i really hope to start seeing imrpovements in the overall HUD for pvp etc, as it seems the devs are starting to get the hang of the new stuff carbon is offering, lets see some of this filter over from tutorials to the actual gameplay Go and give CCP karkur a hug if you like the overall UI changes. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
806

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Posted - 2012.07.30 16:12:00 -
[5] - Quote
Two step wrote:Why does the blog have the 25th as the date it was released? :P Added to the dev blog system at that time... Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
806

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Posted - 2012.07.30 20:56:00 -
[6] - Quote
Obsidiana wrote:Question: Why is falloff listed before optimal range on the weapon tool tip? See responses here https://forums.eveonline.com/default.aspx?g=posts&m=1720061#post1720061 and here https://forums.eveonline.com/default.aspx?g=posts&m=1720165#post1720165 Note that this isn't "falloff" but "falloff range", which is optimal + 1x falloff. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
809

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Posted - 2012.07.31 14:23:00 -
[7] - Quote
Rattus Norwegius wrote:Hoshi wrote:Tric Starless wrote:Then just label it "Maximum Range". Clear. Concise. Not EASILY ameniable to misinterpretation like the current phrasing. Clarity is good. Maximum Range is better :) But it's not maximum range, just the range where you do 50% damage which is a good guideline to what range you should usually try to keep inside. Maximum range is Optimal + 2x Falloff. Calling it something that it's not is not better. It's not "falloff" either though.. How about " Effective range"? It is quite intuitive: "My gun can shoot further than this, but this is the maximum range it will be effective at." It even have the advantage of being a common military term for, well.. just this, really.  Thanks for the suggestion, we'll think about it. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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